Fastlane Visual Studio For Mac
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On the second day of the Microsoft Build conference, during the Keynote, Microsoft had some awesome announcements related to Mobile development. In a following session and got into more detail and even showed more epic new features. As always to two put on a great show while presenting!
Together with my colleague, I’ll cover announcements made at the Microsoft Build conference in a series of blogposts. You can also read these posts on.
Xamarin Live Player When was announced during the Build keynote, most of the audience was pleasantly surprised. Until now developing on Windows for iOS was a serious hassle because it required a Mac to compile the app. This setup works well when you have an expensive Mac and a fast and reliable network, but in a lot of scenarios these builds take up a lot of time.
With XLP you don’t need a Mac build host anymore! You just install the Xamarin Live Player app from the or, pair your device in Visual Studio and boom! You’re ready to debug on the device. Just select your device (annotated with “Player”) en hit run: Besides the build improvements XLP has more to offer! You can also modify your Xamarin.Forms or Xamarin.Classic app while debugging so you can easily test changes to your app without stopping and restarting the debug process.
This will really speed up the development! To achieve this you first have to open the view you want to debug live. For now a Xamarin.Forms Xaml and iOS storyboards are supported, when XLP becomes GA all types of views should be supported. After opening your view file, you can run the with Visual Studio by clicking “Run -> Live Run Current View” on Mac or “Tools -> Xamarin Live Player -> Live Run Current View” on Windows.
XLP is still in preview and after some testing we are still experiencing a few difficulties. If you want to give XLP a try, you’re probably best of using. Fastlane If you’ve ever developed an app for iOS you probably felt the pain of having to provision your app in the Apple Developer Portal. Although there is on how to accomplish this, you don’t want to waste any time on this. This is where comes to the rescue. With tools installed you are able to provision your app with a few clicks in Visual Studio!
Fastlane also comes in handy when releasing your app to the Stores. It handles all tedious tasks, like generating screenshots, dealing with code signing, and releasing your application. Xaml standard 1.0 During the Build Conference Microsoft also introduced a new standard for XAML, called. The standard will describe a specification for cross-platform user interfaces for both UWP and Xamarin.Forms. As for now, XAML Standard is in a very early stage and Microsoft encourages developers to contribute to their specification.
1.0 should become available later this year. Bindings simplified Xamarin was already supporting usage of native libraries with and projects. Because of the complex nature of binding projects, Xamarin released the CocoaPods Importer which will simplify importing CocoaPods with a few clicks. With this importer you can easily transform a to a.NET library.
IOS Extensions When you’ve created for your app, these extensions will run in a separate process. Therefor the Xamarin runtime was included for every extension. With the latest version of Xamarin, the runtime is only included once for all your extensions. This will result in a smaller app size and improved performance. The latest version of Visual Studio also allows, that will come in handy when debugging your app combined with your extensions. AOT for Mac and Android, Hybrid mode The compilation process of Xamarin.Android and Xamarin.iOS apps was quite different until now.